Spawn Cesium3DTileset at runtime

Hi there,

I am using Cesium with Unreal and attempting to spawn the tileset at runtime (with blueprints) as the Cesium globe is an optional part of the project. If I attempt to spawn the Cesium3DTileset via Spawn Actor From Class the globe does get listed in the World Outliner but there is nothing visible in the viewport. I imagine some setup is required to specify which globe type I am after (Cesium World Terrain + Bing Maps Aerial imagery). What is the correct way to do this?