How to make the camera fly to the location of the added 3dtiles in Unity?

I would like to ask me if I loaded a 3dtiles resource in Unity, how do I make the camera fly to the position of this 3dtiles, or how do I get the location information of this 3dtiles?

If you know the location, you can use the CesiumFlyToController component to fly there. If you don’t know the location, there’s not currently an easy way to get it. However, @JeroenTekle is in the process of adding a way to get the tileset’s bounding volume: