Fly to 3d-tile issue

I am trying to fly to a selected 3d-tile actor but the dynamic pawn only fly to the georeference. If I move the 3d-tile manually the dynamic pawn fly to the 3d-tile as expected.
Help needed, thanks!

UE version: 5.4.3
Cesium for Unreal version: 2.7.1

Hi @mulfvik1,
Sorry, I’m having a little trouble following you. What exactly is in the Tiles Array?

Sorry about that. The “Tiles Array” is an array of 3dtileset object references. Im not sure how it supposed to work but im getting coordinates from the georeference and the 3d-tiles at 0,0,0 and if I move the 3d-tile by force in the project it output its offset from 0,0,0. The georeference and 3d-tile actor is in correct position i ecef when converted. Must all 3d-tiles have its own subgeoreference to be able to fly to?
Understand if I explain this in a confusing way so please ask questions.