I use quadtreeprimitive to visual custom vector tile. For each tile, I create primitive with geometryinstances, and PerInstanceColorAppearance. In updateforpick
function, I push all colorcommands of primitive to framestate. if the colors of all geometryinstances are same, usescene.pick
,i can get right one, but if the colors are not same, scene.pick
always return undefine
, I can’t pick nothing.
How can I write updateforpick
function, so I can use ‘scene.pick’ to get right instance