How using the DynamicCamera to transition between global locations in Unity?

Hi, good day
I am trie to create transition with DynamicCamera in Unity for view point clouds in differrent localizations in the glob (the point cloud exported in cesium ion the formate .las)
I make subescenes but I dont have idea to change the view in replay.
Please help me?

Where are you getting stuck? Generally you just need to add a script that calls FlyToLocationLongitudeLatitudeHeight on the CesiumFlyToController component of the DynamicCamera in response to whatever event you want to use to trigger the transition.