I’m playing with an Ambient Occlusion in Cesium, looking for a clean and sharp look, looking like this
but now my sandcastle looks preety bad and grained
Link to AO example on Sandcastle
blurring is also a bad solution
Is it possible to increase the resolution of HBAO pass (now it’s 256 x 256 px) to improve quality?
Or to implement this THREE.JS approach