Incorrect overlay with material

Hi there,

I’m having trouble getting the blending to work here as well. I’m tried:

  • disabling OIT by specifying orderIndependentTranslucency: false when creating the viewer
  • trying different blend modes via the render state
   renderState: {
        blending: Cesium.BlendingState.ALPHA_BLEND,
        },
   }

I think the “most correct” option here is the one rendered in the top left. However, it appears that this bug is preventing the lower rectangle from showing through. I’ll add this report to that issue.