How is it going with your solar system project? I am studying the same thing…
Did you try this for visibility of remote bodies?
viewer.scene.camera.frustum.far = 1e12; //Move the far wall of the viewing frustum.
Starting from the example in this thread I am arrived to this draft… still far from being a real solar system…:
- globes lack night/day
- globes orientation must be dynamically calculated
- center globe to be replaced by sun
-…
This is another experiment, to wrap planets surfaces on original center/earth globe.