Interplenatary visualization settings problems

How is it going with your solar system project? I am studying the same thing…

Did you try this for visibility of remote bodies?

viewer.scene.camera.frustum.far = 1e12; //Move the far wall of the viewing frustum.

Starting from the example in this thread I am arrived to this draft… still far from being a real solar system…:

  • globes lack night/day
  • globes orientation must be dynamically calculated
  • center globe to be replaced by sun
    -…

This is another experiment, to wrap planets surfaces on original center/earth globe.