Is Cesium Unity the right tool for missile and space analysis?

I’m looking for a 3D globe tool that can be used for missile and space data analysis and I’m wondering if Cesium can meet some of the requirements below:

  • Display 3D objects in a time-based playback
  • Handle large amounts of data and 3D models without getting bogged down (10 Hz missile data for example)
  • Work in an offline environment

I would prefer the Unity version as I’m most familiar with C#.

Thanks

Hi, you can display 3D Objects in a time based playback, that’s what I’m doing already.

It’s also able to handle large amount of data, more precisely if you have a good supported format for it.

Cesium also works offline for various things, but you have to look at the specifics. (Have to dowload terrain at your locations, or a low resolution global coverage etc)