Hi! Is possible adding WMS rasterOverlay component and changing Base, layers URL runtime(game mode) UE5?
Thanks for your help!
I answered this here:
I tried to add a wms and input/change URLs at runtime, and called refresh, but failed to get it. Make it working in editor
Strange. Calling Refresh on a raster overlay completely removes and recreates it, so I don’t know why that wouldn’t pick up a change in URL. Can you share your code?
Rewrite blueprint code, and it’s works! But i found a problem, when changed a new layer URL they mixed in runtime like screenshot. Should i change the maximum level at same time? Thanks
Is possible destroy cesium 3dTIle overlay componeng, failed to remove wms service. UE5 Output log Showing "Error: May not destroy component CesiumWebMapServiceRasterOverlay "
I can’t see your whole blueprint, but it looks like you’re adding a new raster overlay, rather than modifying the existing one. Multiple raster overlays, especially if they all have the default Overlay0
MaterialLayerKey, will create the effect you’re seeing.