Is there any way to get all possible collision positions using drillPickFromRay?

I’ve used drillPickFromRay to get the positions of all 3dtiles in the vector direction.
As a result of testing, all entities (such as point, polyline…) in the direction are returned. However, I found that even if there are several 3dtiles in the corresponding direction, only the nearest one is returned.
In this case, is there any way to return all possible collision points?
Best regards.

@pkdev Does the limit argument (see the Scene docs) work for you? If you’re using Picking.drillPickFromRay, that function has a similar argument with the same name.