Issue with zooming into the viewer causes the map to turn black

Hi there,

I am encountering a weird issue when I try to zoom into the viewer (using the mouse scroll), it suddenly make the scene black. Is it an issue with the terrain that I am using? Or any other factors that might be causing the issue?

This is only happening on a specific laz file that I am currently working on.

Hi @iramgelb, as long as you have ScreenSpaceCameraController.enableCollisionDetection set to true (the default value) the camera shouldn’t be going ‘underneath’ the terrain, so I don’t think that should be the issue.

Do you have some imagery on the terrain, that doesn’t exist at higher zoom levels?

If you can share a Sandcastle demonstrating the issue, we can try to dig further.