Hi there,
I am encountering a weird issue when I try to zoom into the viewer (using the mouse scroll), it suddenly make the scene black. Is it an issue with the terrain that I am using? Or any other factors that might be causing the issue?
This is only happening on a specific laz file that I am currently working on.
Hi @iramgelb, as long as you have ScreenSpaceCameraController.enableCollisionDetection set to true
(the default value) the camera shouldn’t be going ‘underneath’ the terrain, so I don’t think that should be the issue.
Do you have some imagery on the terrain, that doesn’t exist at higher zoom levels?
If you can share a Sandcastle demonstrating the issue, we can try to dig further.