I’m doing some experiments with Cesium shadows. I think they are really powerful, but I’m finding some weird behavior I’d like to fix.
When running the shadows sandcastle demo code, when zooming out and rotating around the entity, some terrain tiles show bad shadows. Rotating the view causes the bad rendered tiles to change. I have to “force” a refresh of the shadows to fix the issue (for example enabling/disabling the shadows or enabling/disabling the soft shadows)
Here is an animation showing the issue
here is a sandcastle example
Do you know if there is a way to fix this behavior? I can force shadows disable/enable after each mouse move end event, but would like to know if there is a smarter fix.
I’m using latest Cesium version (1.81)
OS: Windows 10
Browser: Chrome, Firefox
Thanks in advance for your help