To reduce the rendering load of the Japan 3D Building Data, I adjusted the “Maximum Screen Space Error”.
For Google Photorealistic 3D Tiles, I confirmed that the LOD changes depending on the distance from the camera. However, for Japan 3D Building Data, the meshes are hidden instead of switching to a lower LOD model.
If possible, I would like to display a less detailed model instead of having the meshes disappear entirely. Is this achievable?
Reproduction Steps:
- Download Cesium for Unreal Samples v2.11.0 and Cesium for Unreal v2.11.0, then extract the zip files.
- Create a “Plugins” folder in the root directory of the sample project and place the CesiumForUnreal plugin inside it.
- Open the sample project with UE 5.2 (since the sample project version is for UE 5.2).
- Copy “Content/CesiumSamples/Maps/01” to the “Content” folder.
- Open “Content/01/01_CesiumWorld.umap”.
- In the Outliner, select CesiumGeoreference-1, and set the following coordinates in the Details tab > Cesium section:
- Origin Latitude: 35.65856
- Origin Longitude: 139.745461
- Origin Height: 60
- Delete CesiumWorldTerrain from the Outliner.
- In the Cesium tab, click Blank 3DTiles Tileset to add an empty 3DTile to the level.
- In the Outliner, select Cesium3DTileset0 and in the Details tab > Cesium > Ion Asset ID, input the Ion Asset ID for the Japan 3D Building Data to display it.
- When moving the viewpoint in the viewport, the meshes are hidden instead of changing LOD depending on the camera distance.
- If a value greater than 16 (default value) is entered in Cesium3DTileset0’s Details tab > Level of Detail > Maximum Screen Space Error, the meshes are hidden at shorter distances.