Hey folks, we have a persistent (yet intermittent) problem where map tiles from Google Maps 3D Tiles API seem to “jitter” or “wiggle” from frame to frame during renders. It appears that parts of the frames are updated at the incorrect time, so the output frames are sort of a “concatenation” of frames at different times.
It appears to be explicitly a problem during renders. “Game play” looks stable in the preview-in-editor, but PNGs or JPGs rendered with the Movie Render Queue show this really bad jitter in any setting other than Cinematic. It goes away when I render with Cinematic quality, but the render times become unacceptably long for us. I’ve tried all kinds of texture streaming and pool size options with no apparent effect.
See an example video here: https://drive.google.com/file/d/1tFSZ8CENXzLCRPP2ijJs7PPtS_b-Wwyk/view?usp=sharing
This has happened on UE 5.1 and 5.2.1. Currently we’re using UE 5.2.1 and Cesium for Unreal 1.29.0. I’m running it on a 2023 MacBook Pro with an M1 Pro chip and 16 GB of RAM. I’m rendering pretty high-resolution frames, at 3728 x 2208, with a Max Screen Space Error of 4.0.
Any help would be appreciated!