I would like to achieve the same as Limit size of 3D model entity, but with a GeometryInstance instead of a model. See here for a sandcastle example of the model code.
Is this possible?
I would like to achieve the same as Limit size of 3D model entity, but with a GeometryInstance instead of a model. See here for a sandcastle example of the model code.
Is this possible?
Have you tried using CallbackProperty
to dynamically adapt the size based on the current camera view?