Is there any way for an entity to keep it’s size relative to zoom level, similar to how points / labels have a scaleByDistance property? I currently have a funky workaround that uses CompositeProperties on camera.moveEnd. This tanks performance when there are a significant number of entities on the map (around 50 or so on my Intel HD 4400) and doesn’t look good if the user keeps moving around enough to avoid triggering moveEnd. Specifically, these are box / ellipse style entities if that helps.
Any advice is appreciated! If you need more information, please let me know.