When moving the camera In 2D mode if I have eyeOffset set for a billboard or a label the drawn position is incorrect. Also I see a second label get rendered intermittently and a light 'ghosty / foggy' area rendered next to the labels when moving camera around.
label:{
text: 'eyeOffset is weird in 2D mode',
eyeOffset: new Cesium.Cartesian3(0, 0, -10000)
}
Versions 1.22 & 1.22.1 - is this the expected or a bug?
Thanks Dan! I do see the issue now.
I think the problem is caused because your eyeOffset is so large. The value is measured in meters. Unless you have a reason for it to be so large, I would recommend a number like -10 or maybe -50.