Labels getting inside of the terrain when depthTestAgainstTerrain is activated

Hi there, thanks for the reply.

Sorry for not answering faster, I couldnt read it before.

My problem with that is that using disableDepthTestDistance makes the label to be visible through the other side of the earth.

With something smarter i meant for example allowing viewer.scene.globe.depthTestAgainstTerrain but only for certain things. For example, in my case it would be awesome to only activate depthTestAgainstTerrain with some cylinders i have since they are partially inside the Earth Ellipsoid.

I actually think it would be awesome to have something like that, maybe making depthTestAgainstTerrain per entity instead of for all the viewer? I dont know…

To sum up: my problem is I have 2 cylinders (umbra and penumbra) that are partially inside of the earth and i need to activate depthTestAgainstTerrain as they suggested me here Any way to do a cone without base? .
This leads to all my labels and points that are on earth to be a little bugged like you could see in my screenshot.