I am running into some issues using depthTestAgainstTerrain.
depthTestAgainstTerrain is too strong for my use case. What I actually want is to always see the entity when its base point is visible, and to not see it at all when its base point is not. That is to say: I only want to depth test against terrain that is ‘in front’ of the entity, rather than terrain that is ‘behind’ it. Do you have ideas on how to achieve this? Here are some .gifs and some sandcastle code.
Depth testing succeeds because entities are hidden behind mountains (good!).
Depth testing can obscure parts of the feature that I want to show (looking for suggestions).