I’m trying to get around the problem where TextureAtlas would overflow if I make a dynamic label with a svg where I have text elements constantly changing.
My idea was to use and entity as a label, with a BillboardCollection for the background and a LabelCollection for the text. But I’m realising that the Collections are not really part of the entity I put them in which I guess makes sense somehow.
Is there a way to make the billboardCollection and LabelCollection that is part of an entity to have inherit the position of the entity if no separate position is specified?
If this doesn’t work, do I need to place each graphical element and text into separate entities?
What is the best praxis for a dynamic label with a background of my choice that is expected to be updated very very very very much time more than one label without killing Cesium because of an overflow in the TextureAtlas?