1. A concise explanation of the problem you’re experiencing.
I have entities with a 3D model displayed on the map in the 2D view. As I pan around, the models get darker and darker the closer they get to the edge of the viewing area, until they are black. I assume this is because the light is directed at the center of the viewing area. In the 3D view, this is never an issue because I’m not looking at the ‘dark side’ of the map until I spin the globe, which changes where the light shines.
Is there a way to completely disable this so that the entire area is ‘lit up’? I tried setting all shadow settings I could find to disabled. Is there more I need to do?
2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.
I will have to setup a minimal code example. I can come back and do that if the answer isn’t simple.
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
My use case only requires the 2D view. I would like the entire area to appear uniform.
4. The Cesium version you’re using, your operating system and browser.
Cesium 1.56, latest Firefox and Chrome.