LineTrace hit detection causing value to be world origin

Hi @MackSTerris,

We have a bug in v1.13 causing Unreal to have incorrect bounding volumes, especially for tiles far from the georeference origin. There’s a pretty good chance this will cause collision and line trace problems, too. I’ve submitted a fix here:

I’ll post an update here when a UE5 build is available that you can try. With any luck, this will fix the problems you’re seeing.

Kevin

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