I’m trying to implement direct loading of OSGB files in CesiumJS.
I’m now creating a new type of Cesium.Primitive, parse OSGB data as Cesium.Geometry, and update the data to Cesium.DrawCommand, and works.
It just so much works to do, if I really want to make it works as good as 3DTiles. I want some suggestions, should I continue to use those low level API or use a more high level API such as Cesium.Model?
I’m not sure, because the loading strategy of GSGB is not the same as 3DTiles.