In my application I have the problem that the location of 3d tiles is no longer in place when I switch to 2d scenemode. Now I have seen that the same occurs on cesium sandcastle examples (https://sandcastle.cesium.com/?src=3D%20Tiles%20Inspector.html&label=All)
Is there a solution for that? Help would be great!
Thanks and greetings
There is a
projectTo2D option that can be enabled on a
Cesium3DTileset. This uses more memory to accurately project the locations to 2D, hence why it is disabled by default. If this option is not enabled, then the 2D projection will be inaccurate.
You can read its description in the documentation for the
Cesium3DTileset constructor options here. Let us know if that helps!
after updating Cesium to 1.109 this works fine.
It took me hours to get my app running after the update (1.100 to 1.109) due to configuration changes for terrainProvider