is there any way to add 200 000 polygons (or more) with extrudedHeight to the globe?
when i add 100 000 it becomes very slow.
the method is :
repeat viewer.entities.add 100 000 times.
is there another way that does not affect the performance of the application?
Per this other question you should probably expect performance problems over 100k entities, though that depends on a number of factors. Can you explain some more about your use case? 200k polygons seems like a lot to me. Could you add a smaller number based on where the user is currently looking, or combine some of the data into fewer entities?
Can you provide a code example?