If I’m reading your material graph correctly, it’s setting the Base Color to “red” when the Feature ID is zero, and to “black” otherwise. And that is what I see in the Result screenshot as well (assuming the smallest pillar has a feature ID of zero). Can you elaborate on what problem you’re seeing?
this metadata are connected to the attribute table (Feature ID).
In my case Feature ID even are walls. Feature ID odd are roof. All roofs have ETC#estimatedHeight = 0.
When I try to highlight all meshes whose height is 0 (all flat roofs), I get nothing:
Which I think is behaving correctly. The roofs all have an estimated height of 0.0, so they’re red, while the walls have various values greater than 0.2 so they’re black.
I didn’t change any of the metadata component values from their defaults after the Auto Fill. The estimated height property looks like this:
It’s very important that the top material layer be named exactly FeaturesMetadata. I don’t think that would cause the seemingly random values that you’re seeing, but it’s worth checking.