Moire pattern in customShader

Here is a 3DTiles model that covers a layer of tile texture,
This looks fine at this point
but when I’m in customShader,
When replacing the texture of the model with the same texture image,
moire pattern occur,
Is it because customShader does not support Mipmap?
Or maybe it’s because of something else.

Here are the contents of GLTF and the configuration of TextureUniform