Need a way to view any tileset content

Hi,
I’m trying to test almost all 3D Tiles examples/samples I can find about Cesium for Unreal project. Globe scope contents are fine, like World terrain, Google Photorealistic 3D Tiles etc. However, I’m facing difficulty with simple/basic examples:

My problem is I can’t focus to the tileset content easily. Say the tileset has a very small building data, a cube, or a terrain region like a neighbourhood. I want to focus to the content so that it becomes visible on my screen.

There is a Unreal editor shortcut “F” which focuses actors but this doesn’t work everytime. Usually, when I hit “F” key when my tileset with simple/small content is selected, Unreal viewport focuses to the content from a looong distance, so nothing becomes visible. The only way to make the content visible is to zoom in with appropratite zoom speed (so that you don’t miss the content when zooming) until the content becomes visible.

My question is, is there a way or shortcut in Cesium for Unreal so that I can focus on related tileset content with an appropriate distance which makes the content visible on my screen?

Hi @yunusyurtturk, welcome to the community!

Usually, you can double-click on the tileset in the World Outliner, and it will focus on that object. The camera zoom depends on the bounds of the tileset, because it tries to capture the entire dataset in the view. So for larger tilesets, the view will be fairly zoomed out. However, we’d expect this to be better for smaller tilesets, so it’s weird that it isn’t! :sweat_smile:

Do you see this happen in the Cesium for Unreal Samples at all? If you see this happening with your own data, can you share a sample tileset that it is failing to zoom to? We can try to reproduce the behavior on our end, then diagnose the issue from there. Thank you!