No one cares this bug?

Continuing the discussion from A bug when rendering primitive with more than one geometry instance:

Nothing about the overlaps order,the shape of the overlap between polygon and polygon is obviously different in different camera perspective.When you are changing the camera orientation or position,you can see the shape of the overlap between polygon and polygon changing at the same time.

Thank you for you patience on this issue. This is an open source project and we respond as time allows. I will look into the original issue and follow up in that original thread