Hi all, in me project, we drawing roads(rails, ship paths & etc - for max 1 layers ~ 150K pointlines but several layers can show 250-300K pointlines) & use terraine provider- & if I use entity with polyline - I see lags (5-15 sec) but this work.
Thanks to this question :
I work to switch code for use primitives - If I use only std lat|lon coords - all best work - performances very up. BUT
all my path have undeground height & this looks as strange.
My attempts calculated height use “sampleTerrainMostDetailed” its see as work - BUT in real I have near ~ 20% null results for height data (server request err)
my question - have any solve this problem? May be:
• API
• offline mode for terraine calculations (NODEjs)
• timer or buffer size mode in query functions (similar as work callback, or each 10K points as sample)
• getting height data if used heightReference different NONE
my 16 Gb + i7 9750(6Core) + RTX2070(6GB) cant this calculated (last Chrome or Edge ) crash or browser, or VSCode or system (free space SSD 250Gb 400+mb/s).
Thanks & sorry my eng