Optimizing Texture Loads in Tilesets


I have several tilesets composed of several glTFs that load the same texture (for buildings).

These texture loads are time-consuming and performance-intensive. Do you have any ideas on how I can easily solve this problem?

For example, could I reuse the UTexture2D* between tiles and CesiumGltfComponents? Are there any points I should be vigilant about when implementing such a system?

Also, do you have a similar development planned on your roadmap?

Thank you!

Currently, there is no workaround for this problem. We have an issue to track this, though: