Paper2D not lighting (black after initial lighting)

Hi, I’m new to using Cesium for Unreal and had a question about Paper2D. I’ve created a sprite and placed it in my level, but the sprite is completely unlit in the preview as well as during runtime. I want the sprite to be completely visible at all times, night or day, wherever I place it. I’m using the default unlit material for the Paper2D sprite, thinking that would allow visibility at all times. Anyone have an idea for what I’m missing? Thank you!

Hi @bigjenkie,
I’ve never used Paper2D, so I don’t know the answer to your question. It sounds like it doesn’t have much to do with Cesium for Unreal though? If that’s true, you might get better answers from a general Unreal forum.