Hi everyone,
I’m working with Cesium for Unreal (v2.21) in Unreal Engine 5.4+ and facing a texture orientation issue with polygon raster overlays.
I have added multiple polygon raster overlays, where each overlay contains a different number of cartographic polygons. As expected, a single Material Layer Blend asset is applied to all polygons within a raster overlay.
The problem is with texture direction/tiling. I want to apply the same texture to polygons of different shapes but oriented in different directions. For example, consider two perpendicular roads represented as polygons. I have a road texture that should align with the direction of each road. However, since the material is shared, both roads receive the texture in the same direction, causing one of them to look incorrect.
Is there a way in Unreal + Cesium to Control or override texture orientation per polygon within a raster overlay or Dynamically rotate/align texture coordinates based on polygon direction?
Any guidance, recommended approach, or known limitation/workaround would be greatly appreciated.
Thanks in advance.