Currently, I am using WorldAlignedTexture to output xyz Texture, however, the texture is messed up on terrain with high curvature. How can this be solved, please?
Hi @whyafer,
It would help to share your material graph so we can understand what you’re trying to do. We would also benefit from more detailed information, such as:
- What data are you using? Is this Cesium World Terrain, or your own data?
- What location are you viewing? What are the longitude / latitude / height coordinates on your georeference?
Thanks in advance!