When I use a Cartographic Polygon on an earth with terrain, how do I give the pixels in this polygon area a neat texture

Currently, I am using WorldAlignedTexture to output xyz Texture, however, the texture is messed up on terrain with high curvature. How can this be solved, please?

Hi @whyafer,

It would help to share your material graph so we can understand what you’re trying to do. We would also benefit from more detailed information, such as:

  • What data are you using? Is this Cesium World Terrain, or your own data?
  • What location are you viewing? What are the longitude / latitude / height coordinates on your georeference?

Thanks in advance!