在worldTerrain上添加自己的高精度机场,用于起飞降落模拟,需要把原始的机场那块地形做平整,然后贴上自己的高精度机场网格体,参考Cesium教程的“CesiumCartographicPolygon”来尝试进行区域内的地形平整,MaterialLayerBlend参考的这个帖子制作的 Flatten the ground surface or Terrain inside a polygon
Hi @wszty,
This thread looks similar to the one you started here: CesiumForUnreal平整多边形内的地面 - #8 by wszty.
Let’s stay on that first thread so we can avoid duplication and keep the conversation in one place. Thanks!