Hy ,
I started building VR apps with Cesium and Unreal Engine. After preparing the world for both VR and Cesium, I added Cesium World Terrain + Bing Maps aerial imagery but stumped upon a problem. Some parts of the terrain where I want to build my application are not realistic. For example,
where this should be flat and it is not, and it is affecting my app. Is there a way for me to fix terrain or some other thing to do so I can have more realistic terrain generation? I know there is a way with photogrammetry, but I do not have the resources or tools to generate that.
This is a big problem because of the large buildings I want to put over the Cesium World Terrain, and in some cases, half of the building is floating in the air.
Thanks ahead for the response
Deni