Using topography from Cesium as landscape

HI everyone, I want to start off by saying that cesium is amazing and is going to change map making in games from here on out!

Now what I am trying to do is take the topographical data and convert it to the editable landscape tool built into unreal 5, I was trying to just make a landscape plane and modify it to fit the topography but it is going to be grueling, tedious and generally terrible to do that.

Has anyone messed around where they can just convert it directly to landscape and just use that to modify/tweak it to make it useable for a racing game or other?

I want to make a sandbox racing game with real world locations and have very detailed areas that cesium is not able to provide at this time.

Also is there any way to get cesium to use the textures to apply to the buildings? and lots of missing buildings as well.

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Bump anyone have any ideas?

Hi! I have the same problem with converting topographical data to editable landscape. Anybody please help!

I’m just spitballing here, but I think you could apply a custom material to the terrain that maps world Z position to black and white. Then set up a top-down orthographic camera and capture a height map that you could use to generate the landscape.

Hello!
I’d like to ask that is there any way to fit a landscape into cesium’s terrain surface (beside doing it manually)?
I’ve learned that currently its not possible to change the surface of Cesium world terrain because of how its programmed but is there any way to fit a landscape (with collision or offset or etc) to its surface? I want to use the current world terrain as a sample of where things supposed to go but i really want to make adjustments (add roads, hills + traffic etc) to the terrain.
Thank you in advance and happy new year!
Best Regards
Richard

Hi all,

Editing the terrain surface is definitely something we’d like to enable. We’re currently exploring this, and I’m hoping to have more information later on.

For now, please consider sharing your use cases for this feature here in this thread so that the team can gauge community interest in adding this to the plugin.

Thanks for using Cesium for Unreal!

-Alex

Hello!!
My use case is that I need to be able to create very large sized terrain zones for different levels of different locations…
In other words, I don’t need to have the entire World created, just different pieces of the world with a size that I determine and have each piece of the world chosen in a different scene.

Of course I need to be able to manually edit each piece of the World that Cesium creates, to add roads through splines, or to correct/modify certain parts of the terrain heightmap to my liking.

It would be great to be able to divide the areas created by cesium into different terrain tiles based on their size, so that we can load and unload these terrain tiles at runtime and maintain the resolution of the textures that Celsium creates for us. .

In short, the most important thing is that Cesium could create UE terrains using real world data with its included textures… Something like this Unity tool:
https://youtu.be/wNN8xdfm1_I

Greetings