Converting block of Cesium World Terrain into unreal landscape

Hey everyone hope you’re having a great day.

I’m working on a project where I would like to import a real world terrain to unreal landscape. I stumbled accross the Cesium project which looks like it might fit what I’m trying to achieve.

The question is, is there a way to convert a small portion of the Cesium World Terrain into unreal landscape so that I can edit the world terrain using the unreal landscape tools? This would make my life much much easier as I’ve been trying to find a solution for this problem the whole day… I just need the terrain without any textures/materials. Is there maybe a way to export a height map from the cesium terrain that can be applied to unreal landscape?

Thanks in advance

Hi @Memmer57, welcome to the community!

There currently isn’t a way to do that, since Cesium World Terrain is streamed dynamically and it would be difficult to apply sculpting changes. However, I think you could achieve something similar with Cesium ion’s clipping feature.

Cesium ion Clips allows you to download portions of terrain as a single glTF model. Then, you can bring the clip into 3D editing tools like Blender! We demonstrate this workflow with an example here: Editing Real-World Data from Cesium in Blender – Cesium

Let us know if that helps with your use case!