What would be the best way to turn cesium data into unreal landscape?

I’m want to make a small game with my town as the setting but would like to remove all the cars and trees and replace them with proper assets. What’s the best way to go from cesium data to actual unreal landscape?

Hi @Joshua_Switalla,

I’m not aware of an easy way to remove specific cars and trees, but we can clip out entire regions of cesium data using Cartographic polygons.

This way you can clip out large parts of the terrain you don’t want, bring in your own Unreal models, and just use Cesium data for geographic context to showcase your own data.

Here’s a related tutorial,