pickEllipsoid value wrong when an entity is tracked

I was testing my program and realized that when an entity is tracked, if i use the camera.pickEllipsoid using the values from my mouse click positions it returns data from a completely different area. I assume it is getting the value from directly across the ellipsoid.

Is this a known issue, and is there any known fixes?

There may be a problem with the coordinate system.

It would be helpful to illustrate this with a Sandcastle example. If it is a bug, you can report it on the GitHub issue tracker.