Polygons - Can you mix Geodesic and Rhumb?

Hi All,
I am completely new to Cesium and just trying to assess its suitability for a particular project.
I cant seem to find a definitive answer as to whether of not a polygon can be defined using a mixture of geodesic and rhumb line edges?
I have polygons where the edges are defined using a mixture of those, plus also arcs (specified as a center point, a distance, a start bearing and an end bearing)
Currently these polygons are created by calculating additional points along these paths and then just using geodesic lines between the points. This works, but the downside is it creates polygons with a large number of vertices.
I was wondering if Cesium provided a different/better approach to rendering these polygons?

I think this is possible in principle but the API just doesn’t allow this. I assume you want these polygons to be filled? Otherwise you can just create a series of individual polylines that are rhumb/geodesic as needed.

Can you share a bit more about your use case? Is this a common type of thing in your work (what field/industry/kind of objects are you visualizing?) or is this a unique requirement of your current project?

Hi Omar,
Thanks for your reply.
The industry is aviation and the polygons represent airspace regions.
They are 3D by definition and I would like to render them as semi transparent filled polygons.