Polyline Draw Position Inconsistency with Camera Movement

If you don’t need 2D or Columbus view, there’s an easy workaround: construct your Viewer with scene3DOnly=true. Like this:

const viewer = new Cesium.Viewer("cesiumContainer", {
  scene3DOnly: true
});

More to come, but I wanted to get this out quickly in case it’s helpful. Let me know if that does (or does not) work for you.

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