Poor GLB model rendering quality

Hi,

I’m trying to render a .glb 3D model, embedding textures that I have generated with Blender.
I have been testing this .glb model in 3rd-party 3D software (3Dbuilder) and the rendering is just fine.
However, when displaying in Cesium-ion, the 3D mesh of the model is over-simplified, the colors are approximate, and all the light/shading/textures etc… are lost.
I’m using other .glb 3D models in the same scene that are just looking fine.
I have been trying to re-generate the .glb model from .obj using the obj2gltf tool but got the same poor result.

I was wondering if there are any specificity for .glb format/size/quantity of meshes/ etc… in Cesium-ion that I have been overlooking ?

Is there any tool/scripts that you would recommend for testing the compliancy/consistency of .glb files with Cesium-ion renderer?

Any other idea what cause this ?
I must say I’m a bit puzzled.

Thanks in advance for any advices,

Cheers

Hi,

Can you please share the expected result and the result you see on cesium ion? Also would you be able to share the asset id of the above so that we can so what may be happening?

Thanks,
Ankit