Porting from 1.100 to 1.120 to load Google 3d tileset

And it still is (or should be).

I just put this HTML file (with my access token as the defaultAccessToken) into a directory…

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="utf-8">
  <script src="https://cesium.com/downloads/cesiumjs/releases/1.120/Build/Cesium/Cesium.js"></script>
  <link href="https://cesium.com/downloads/cesiumjs/releases/1.120/Build/Cesium/Widgets/widgets.css" rel="stylesheet">
  <title>PhotoCalc-CesiumJs astrophotography planner</title>
</head>

<body style="background-color:#AAAAAA; color:white">
<div id="cesiumContainer" style="width: 1000px;"></center>

<script type="module">
    Cesium.Ion.defaultAccessToken = "...";
    const worldTerrain = await Cesium.createWorldTerrainAsync();
    const viewer = new Cesium.Viewer('cesiumContainer', {
            terrainProvider: worldTerrain,
            navigationHelpButton: false, // Disabilita il pulsante di aiuto alla navigazione
            fullscreenButton: false,     // Disabilita il pulsante per la modalit� schermo intero
            geocoder: false,             // Disabilita il geocoder
            homeButton: false,            // Disabilita il pulsante di ritorno alla vista iniziale
			sceneModePicker : false

    });
console.log(Cesium);

    viewer.scene.globe.enableLighting = true;
    viewer.scene.primitives.add(await Cesium.createGooglePhotorealistic3DTileset());

</script>


</body>
</html>

and served this at localhost:


Do you perform any forms of build- or post-processing steps on that HTML?

(Is it possible to look at the console or network tab in order to narrow down where these “Not allowed to load local resource” errors are coming from exactly? )