The problem with those two assets is that the older tiler does not support GLB files larger than 2 gigabytes. Both of those assets have GLB files that exceed this limit. You can try exporting the data as an OBJ file to use as input. The older tiler will accept OBJ files greater than 2 gigabytes.
Are you using the latest version of NASA-AMMOS/3DTilesRendererJS? That is using CesiumJS 1.97 which has support for 3D Tiles 1.1. The best way to get support for 3D Tiles 1.1 in these viewers would be to contact the maintainers so they can update their library to support 3D Tiles 1.1.
Is there a reason that you were using the third party viewers instead of CesiumJS? We are always looking for feedback about how we can improve, so please let us know if there is something that you would like to see added that would make CesiumJS a better option for you.
We attempted to generate version 1.1 tiles data in our 3JS viewer but encountered issues loading the data. Our viewer is not currently compatible with the CesiumJS viewer, which supports version 1.1.
The main problem seems to be with the library’s inability to interpret the format {“uri”:“tiles/{level}/{x}/{y}/{z}.glb”} in our tiles.json file. Here’s the link to our tiles.json (1.1) file for reference:
The {“uri”:“tiles/{level}/{x}/{y}/{z}.glb”} is a template used for implicit tiling. This is a new feature in 1.1 that is not present in 1.0. There is not an easy way to revert your 1.1 tileset to a 1.0 tileset after tiling.
The quickest fix would be to convert the GLB files to OBJ files and upload them with the Create a 3D Tiles 1.1 tileset toggle turned off. OBJ does not have the 2 GB limit that GLB has for the 1.0 tiler. That will create a 1.0 tileset for your data. Please let us know if you have any issues with this.