Cesium seems to be unloading and re-loading 3D tiles as they exit and re-enter the camera view. Is there a way to maintain the local tiles loaded, even if it consumes more memory? I tried changing the Cesium3DTileset options, but was unable to achieve this.
Hello, I have already increased the scene.globe.tileCacheSize, and it did resolve the issue for the terrain tiles, however, it does not seem to resolve the issue for the 3D tiles.