Hi here again
I’m trying to reproduce the procedural foliage tutorial (as this is quite a cool and advanced feature that we want to use for sure), and I run into the following issue:
ComputeEastNorthUpToUnreal is not a member of ACesiumGeoreference FoliageCaptureActor.cpp line 176
I looked it up in CesiumGeoreference.cpp, and it looks like this was either changed not so long time ago into ComputeEastSouthUpToUnreal or to ComputeEastNorthUpToEcef
Would be interesting to understand why this was changed/deleted?
Any hint how this can be quickly fixed?
Cheers & Thanks
Claude