I’m building the cesium terrain in 2 formats; heightmap and quantized mesh.
Heightmap works fine, but on quantized mesh there are some large gaps, especially on mountain terrain.
But when i check the actual tile data (simply reading the triangles and rendering the wireframe in custom app), there are no gaps:
If i check the wireframe in the cesium i see that the problematic tile is rendered in a decimated form:
So the question is; why is the cesium using this decimated tile form?
Also, please ignore the tile cut-off on the bottom, this is just some test data i’m working with (same problem happens on full dataset).