Ray tracing in 3D Tiles?

Hello, possible to make C++ ray tracing with 3D Tiles? I seen kd-tree, quadtree, octree, I think about ray traced geodata.


So far all the 3D Tiles renderers I am aware of use rasterization for 3D Tiles; however, you could certainty implement a ray tracer and use the 3D Tiles spatial data structure to accelerate it.

Please let us know if you experiment with this; we would be happy to spread the word about your work.