Hello, possible to make C++ ray tracing with 3D Tiles? I seen kd-tree, quadtree, octree, I think about ray traced geodata.
Hi,
So far all the 3D Tiles renderers I am aware of use rasterization for 3D Tiles; however, you could certainty implement a ray tracer and use the 3D Tiles spatial data structure to accelerate it.
Please let us know if you experiment with this; we would be happy to spread the word about your work.
Patrick